AI Insights · Timothy · April 2022
Top 5 Pixel Games on iOS in Uruguay Q1 2022
A look into the performance of the top 5 pixel games on iOS in Uruguay during Q1 2022, focusing on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 pixel games on the iOS platform in Uruguay showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Tomb of the Mask from Playgendary Limited saw a fluctuating trend in weekly revenue, peaking at around $70 in late February. Weekly downloads reached a high of 259 in early January but saw a decline towards mid-quarter, ending with 128 downloads in the last week of March. Weekly active users started at 2.4K at the beginning of January and dipped to 1.8K by the end of March.
Pixel Art - Color by Number by Easybrain Ltd experienced modest revenue variations, with the highest weekly revenue of $64 in the first week of March. Weekly downloads were relatively stable, with a slight peak of 191 in mid-January. Its active user base hovered around 1K throughout the quarter, ending with approximately 1.1K active users in late March.
PAC-MAN from BANDAI NAMCO Entertainment America Inc. had minimal revenue, mostly around $1 per week when recorded. The game saw a spike in weekly downloads at 264 in mid-February, while its active users grew from 195 in late December to a peak of 449 in mid-February, then settled at 310 by the end of March.
Color by Number:Coloring Games by Wildlife Studios showed consistent weekly revenue, averaging around $170-$190 throughout Q1. Downloads were highest in late December at 237 but dropped to a low of 52 in mid-March, finishing the quarter with 78 downloads. Active users showed a declining trend from 699 in late December to 297 by the end of March.
Finally, Bloody Bastards from Tibith did not generate revenue during the quarter. Weekly downloads saw a peak of 250 in early January but fluctuated thereafter, ending with 71 downloads in the final week of March. The game’s active users peaked at 404 in early January and maintained a steady average of around 200 throughout the quarter, closing with 233 active users in late March.
For more detailed insights and additional data, visit Sensor Tower.